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New Track : Display Cases(new version) by Biometal
Track Review :- The ramps near the end have been redesigned so that they are easy enough to take at a decent speed but still a little tricky.
As you can see from the pictures there are a lot of green lighting effect which look good all around the track. The update makes this
track a lot more raceable. This track uses the museum kit and so takes all of the objects from the museum tracks. It has been well made apart from one

small bug but you can drive round it. Lots of turns both fast and slow here on this track which make this track very tricky and you need to be patient
and not to go too fast into turns. One thing I do like is where there are pickups there is a lot of them so this will be a fun track with a lot of people
in the race. Overall a hard and tricky track but one to learn and master
.

New Tracks :  Newest  2nd  3rd  4th  5th  6th  7th
  Track Name Authors Quick Review
Newest Minecraft Track (Ground) QJN Short and fun watch out at the ramps.
2nd The Beautiful Garden Nieger33@ Short and tricky.
3rd Germanic EuropaPark raf24 and hilaire9 Few pickups and easy to race on.
4th Toys in the Hood 4 MirkoGT97 A short fun track with lots of obstacles.
5th Display Cases Biometal Added green effects and redesigned ramps at end. VG
6th ReVolution3 Laogser Fast and a bit tricky with lots of turns.
7th The Sky Garden doll265 A short and fast track.
    Track Info    
Track Name Display Cases Timed Race Pic Below
Author                    Biometal
Length 726m
Flow 47.92 %
Track Difficulty 5.20 %
Fast Lap Time 00:59.215 minutes
8 Lap Race Time 8:15.266 minutes
Download Link Download
Youtube Videos 12 Cars 8 Laps and Pickups
    Track View
    8 Lap Timed Race
  Track Pics 01  02  03  04  05
06  07  08  09  10
  Archive Date 6/7/2013

--------READ ME--------

This is my second track in total. I was told to improve my tracks' flow a bit, so I've attempted to do so here. The track is still difficult, but not as arduous as my first track (Sawdust Mill) was; a few sharp corners here and there, and the ramps near the end. Get that stuff down and you're all set.
It took a while to make decently because of the wall issues, and the fact that the instances were not solid until I manually added a collision function to them.

Notes about the track:
1. Narrow, sharp turns.
2. There is no reverse, because I don't know how to add it yet.
3. There is a Star in Practice Mode, and it is very difficult to reach.
4. The AI are very aggressive here.
5. Infared security lasers have been installed. Do not steal anything from the building!
6: No mirroring effects, because I don't know how to use MKMirror yet.
7: Green.

I had a lot of fun making this track and I'm slowly progressing. Slowly, but surely.
I hope you enjoy it.

Thanks to:
Billster for the Museum track kit
GO_AWAY for showing me how to use prm2ncp
And no one else, because no one else helped.

TOOLS USED:
"MAKEITGOOD" Editing Mode, RV-Glue, MSPaint, Gimp Ver.2.8.4, laptop, my eyes, brain, and hands.

Bugs:
1. There's a bump in the left curve turn before going down the first slope. I cannot get rid of it, as it's imbedded into that instance. I'm sure someone else may know how.
2. Parts of the ground have became transparent after I used RV-Glue. I don't know how to remove that either, nor why it happened. So just ignore it and enjoy the super-cool X-Ray vision it gives you.
-Biometal