<<<
Initial
Pic
Page
>>>
01
02
03
04 05
06 07
08 09
10 11
12 13
14 15
16
17
18
19
20
21
22
23
Other Pics:
01
02
03
04 05
Readme Guide Text
Readme
Track info
----------
Track name: Venice
Track length: 617 m
Difficulty: Extreme
Author: Gabor Varga
Other tracks by author: PetroVolt, Quake!
Description
-----------
Take a tour to the lovely city of Venice (in Italy, not California ;)).
The streets are narrow, and in many places nothing prevents you from falling
into the filthy water.
Installation / uninstallation
-----------------------------
Install folder: venice
Installation: unzip Venice.zip into your Re-Volt directory.
Uninstallation: delete <Re-Volt dir>\levels\venice
delete <Re-Volt dir>\gfx\venice.bmp
delete <Re-Volt dir>\gfx\venice.bmq
Playing reversed
----------------
If you like Venice, you can also try it backwards. There is a batch file
'Install_Venice_Reversed.bat', which creates a new track named
'Venice reversed', by copying reversed mode files into a new folder. This
way you can race reversed without overwriting an original track.
Uninstalling 'Venice reversed' is similar to uninstalling the forward one:
- delete <Re-Volt dir>\levels\venice_r
- delete <Re-Volt dir>\gfx\venice_r.bmp
- delete <Re-Volt dir>\gfx\venice_r.bmq
Legals
------
Everything in Venice is made from scratch; some textures are based on material
that is shipped with 3DSMax.
You can use, copy and distribute this package; you can use any part of it
(meshes, textures) unchanged or modified in your own work - provided you
do it for free and mention my name as the original author.
Acknowledgements
----------------
Thanks to Acclaim for making this wonderful game.
Thanks to the following people who made the creation of Venice possible:
- Alexander Kroeller and Steven Ellis, who wrote the tools which convert 3DSMax
output into Re-Volt levels.
- Andrea Barbagallo, who translated to Italian and gave advice on
Italian / Venetian matters. (Unfortunately, only a little of his work can be
seen in the track, because I have run out of texture space.)
- My wife Agnes, who helped me in the design of some textures.
- Everyone at RacersPoint, for the cheerings and encouragement - and for just
being there.
Happy racing,
Gabor