<<<  Initial Pic Page >>>
01 02 03 04 05 06 07 08 09 10 11 12 13 14 15 16 17 18 19 20
21
22 23 24 25
 Other Pics: 01 02 03  Readme  Guide Text

Guide Text

Pic 1 : The start.
The gravel is a bit slippy but not too bad. Drive between the chimneys and the corner of the wall.

Pic 2 : The Ramp
A long right turn towards the ramp in the distance. Take this as close as possible but don't
forget about the next wall on the right. With practice you will learn to not go up the
ramp on the left side.

Pic 3 : Top of the ramp
A jump off the ramp and onto the next roof. Watch out for the supports for the platform you will
fly threw. Try to go as far to the right of the ramp as possible to prevent a correction when you land.
There are three ways to go after the ramp. The first is very hard and too slow. This is between the
first chimney and the corner of the roof building. The second is the fastest and a little tricky. This
is between the two chimneys. The third is the one you take if you mess up the run up the ramp. Its the
slowest but it has a longer run to the next ramp.

Pic 4 : Chimney Choices
Here is the next set of choices. The easiest way is the far right with a wide turn after landing.
 The fastest I think is the middle route but you need to in the correct place to turn for it,
and the gap is narrow. The left route isn't a good choice at all and shouldn't be taken as you will
have to slow down a lot and do various turns.  When going up the ramp slow down  to
 prevent your car slamming into the next wall.

Pic 5
As you come up the ramp ( top right of green roof under the grey water tower ) you need
to slow down to enable you to take the first tight turn.  There are two ways to go here
 on this roof with pro's and con's for both.  The easiest route is to go across the bottom of
the pic from right to left and around the second dome. As you complete the turn you must steer right
to avoid the angled wall and then the nail box. The more difficult route is the faster
 and there is also a Star as well. You go all the way round the first dome and up the metal ramp
and onto the roof (top middle) and avoid the girders on top of it. If you take the jump fast enough
then you will jump over all the girders and land on the far left corner where the Star is.

Pic 6
This is a view of the easier route but still can be tricky. You must take the turn on the green roof
so that you can steer to the right side of the green ramp. If you stay left then you will hit the nail box.

Pic 7 : Alternate path from green roof.
When you go up the metal ramp you will land on this roof so be careful. Hopefully if fast enough you will land just in
front of the 2nd block from the left. then its a drop  from this roof onto the scaffold ramp. It is advisable to aim to
 land on the right  of the 2nd block to be safe.

Pic 8
The scaffold is a set of turns with a change of angle as you turn. The gap to the left of
the pick up is wide enough for most cars but its very difficult to get right and avoid it.
The wood is not slippy so go as fast as you can steer.

Pic 9
When you get towards the top of the wooden ramp start to steer to the right. Then aim when you land
towards the pick up. This is a narrow alley with a 90 degrees turn to an equally narrow alley. I usually
bump off the left side on the exit of the turn to keep my speed up.

Pic 10 : Narrow Alleys
This is the view from above. The corner is very tight but can be taken fast be sliding into it sideways
 and bouncing off the wall.

Pic 11 : Plank and Ramp
Its a long right turn then a small drop onto the scaffold then another right turn
 up the ramp. Use the plank of wood to guide you and don't go too wide on the ramp,
because you will fall off.

Pic 12 : Slippy Roof
At the top of the ramp is a small jump then a right turn. Be careful here so not to hit the metal block
 on the left. The best way to take this turn is to go too wide ( left ) as you approach and
start you turn just after the direction arrow on the pic. The white line is the better route, where as
 the yellow is the one that's is automatically taken when you first try this track. As you can see if you
start your turn further back and to the left you will end up missing the metal block.  Also as you go over
the metal plating do not turn too aggressively as its very slippy. Look at the exit from this roof as when
 you drop off it you need to avoid the boxes (yellow dot) on the next roof.

Pic 13 : View from Slippy Roof
There are 2 vents that will lift your car off the track. The skid marks show the cars that  have had to
 turn to get around them. If you take the jump on the right you can jump diagonally across and just turn
 in between the chimneys. Land and turn to the left then right between the chimneys and the
 left around the second chimney.

Pic 14
This is the far end of the chimney roof. This U turn has a few hazards to avoid. First if you take
the turn too wide you will hit the light on the right. Also the satellite support base is angled
and should not be driven over. Then there is another light. This is a fast turn and can be taken
so if done correctly.

Pic 15
Here is the drop onto or over the boxes. Either take the middle line and land on the floor or the wall
 line onto the boxes on the right and then onto the floor. I think the Star is on the end right box.

Pic 16
Here is the floor which you land on after the chimney roof. Turn hard left after the drop and go down the
middle in between the boxes. Or take a wider turn and go between the ACME INC box leaning against
the wall.

Pic 17
This is the alternate route if you over shoot the landing. Its basically
straight on, small drop and then a left turn into the apartment.

Pic 18
This is a small drop but if you take the middle line then you will hit the broken rail support.

Pic 19
This part is tricky at first as you must try to avoid all the chairs, table etc in this room.
Go in between the table legs and then a hard right around the plant pot to the the exit.

Pic 20 : Hard turn around plant pot
The exit is easy if taken well. The carpet is a bit slippy but not too much.
There are some cool film posters in the room.

Pic 21
This is the exit from the apartment and must be taken in the direction of view.
There is a drop from the edge but not too far.

Pic 22 : Chimney Ramp
There are 2 routes here you can take. The easiest one is to go around the chimney stacks
 on the right and do a turn under the TV aerial and up the slope. The other is for
 the pro's. What you do is go up the ramp diagonally and jump from it to  the left of the chimneys,
and land the metal block on the left of the ramp. This is tricky with the small ramp at the top
 of the main one to get over. This is possible but does require a some persistence.

Pic 23
Here is where you land if you are mad like me. When you have landed you must do a very sharp
left U turn and avoid the satellite dish base on the right. If you go the easier way then its a easy turn
 to the  next part.

Pic 24 : Glass Roofes
This part is easy and only requires you to drive straight and over the skylights keeping to the left.

Pic 25 : The Last Roof
The last roof is this one. There are two ways to go the first is easier but longer and is a
drop to the middle of the roof and around the far pole and over the ramp. The other is a
diagonal jump (same direction as view) and then to use the bump on the roof to jump aver
the wall to the right of the chimney.  (Cool shorts too). Then its a right turn to the end of the lap.