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Track name: Filename: Track length: Type: Version: Author: Email Address: Visit: Other tracks by author: |
Re-Ville re-ville.zip 549 metres All instance 05-18-00 Marc Schroeder marc@spaceman.de The Re-Volt Workbench a lot (available at RHQ or on my site) |
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This will be his first race in his new hometown. His parents moved to Re-Ville some months ago and it looks as if he finally found some friends now. They have a RC racing club called "The Daredevils" and today he should find out why. He was a bit suprised when his new friends told him that they didn't hold their races at normal places like parking lots or prepared courses. But when they told him that they climb on Re-Ville's rooftops to race each other, he got really scared! What if his brand new RC car would fall off? What if HE would fall off? Well, too late to think about it. He already stands on a gravel roof with smoking chimneys and rusty TV antennas, carefully adjusting his car for the race. Now it's about time to show the "daredevils" that he is very well worth to be one of them. |
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Anyone who has ever been able to play the Dreamcast version of Re-Volt might have noticed that it featured an additional track that hasn't been in the PC or PSX version: "Rooftops". This track was originally designed for the PC version (as you can see in the "gallery") but didn't make it for reasons we don't know. After watching a video replay of the rooftops track (thx to Wayne), the community was a bit disappointed - the DC rooftops track seemed very rushed, not even close to the quality of the original tracks. What you see now here is my idea of how the PC version of a "rooftop" track should look like. |
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1. Extract all files into your Re-Volt folder, they will create a new folder called "Re-Ville Installer" in your main Re-Volt directory and a folder "Re-Ville Data" in your levels directory. 2. Go into the "Re-Ville Installer" folder, doubleclick "install.bat" and the track will be installed. It'll also replace the "nhood1" skymap with a new one, but don't worry, it creates a backup. 3. If you ever get tired of the track (hopefully not!), you can remove it by running "uninstall.bat". This will also replace the "Re-Ville" skymap with the original "nhood1" skymap. NOTE: If you only
want to get back the original "nhood1" skymap instead of removing the whole
track, you can run "blue_sky.bat". To install the "Re-Ville" skymap
again, you can run "dark_sky.bat". These 2 bat-files will only exchange the
skymap files and don't touch the track. But I highly recommend to play
"Re-Ville" with its own skymap! |
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Cars The track was designed for stock cars and will fit every one of them, except Phat Slug (which doesn't make the jumps). Although it is also fun to race with the highend cars like Toyeca or Humma, I think the "flow" gets best when raced with a slower car like Bertha or Dr.Grudge. Routes |
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Instances This track was made with the ingame editor of Re-Volt and consists of more than 500 instances. You can download the prm's I used for this track here. AI Tools |
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The "hole-in-the-roof"-bug The track is made out of instances only, glued together with Ali's RVGlue tool (version 3). Although it is a brilliant tool, it seldomly produces "holes" inside solid instances where 2 polys meet. There are a few places in the track where the car wheels can get stuck in these holes if you approach them too slow. But who told you to slow down anyway? The
"gaaah-stop-this-camera-flickering"-bug The
"man-what-a-slideshow"-bug |
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80% of the textures used in this track are from me. The rest is from the games "Re-Volt", "Forsaken", "Trickstyle" (all three © by Acclaim Studios), "Kingpin" (© by Xatrix Entertainment, Inc.), "Half-Life" (© by Valve Software) and "Unreal Tournament" (© by Epic Games). The instances used for this track are from Ekla, Ali, JimK and Acclaim. You are NOT allowed to commercially exploit this track, i.e. put it on a CD or any other electronic medium that is sold for money. You MAY use the texture set and the instances for your own tracks as long as you include this copyright information. |
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¤ TGA (the great Ali) for tools, playtesting and instances ¤ Ekla for some very precise instances ¤ JimK for that nice bump out of his warehouse kit ¤ Antimorph for helping out with the installation routines ¤ Gibbler for lots of inspiration ... and to those in the
community who helped me out and encouraged me to finish this track. As Bubba would say:
you guys rock! |