___ ____ __ _ _ _____ __ ____ / __)( _ \ /__\ ___( \/ )( _ )( ) (_ _) \__ \ )___//(__)\(___)\ / )(_)( )(__ )( (___/(__) (__)(__) \/ (_____)(____)(__) R E A D M E Version 1.21, from January 30th 2019 S U M M A R Y ════════════════════════════════════════════════════════════════════════════ Track Name: Spa-Volt 1 Folder Name: spavolt1 Author: Kiwi Author contact: kiwi[AT]rv.gl Creation: March to August 2018 Length: 595 meters Length R: 610 meters Difficulty: Extreme Reversed Mode: YES Practice Star: YES, 12 ducks Time Trial Time: 00:47:00 Time Trial Time R: 00:47:00 Racing Stars: 2 ducks T R A C K D E S C R I P T I O N ════════════════════════════════════════════════════════════════════════════ After 6 months of work, this is my first track, and it's called Spa-Volt. It's located at a typical Middle European Spa-Resort. There is an indoor and an outdoor area. You drive beside the pools, through the Spa-restaurant, and the changing room area. It's nighttime, and a heavy autumn storm is going on. The gutters can't handle the amount of rain anymore, the thunder is frightening. By contrast, the pools are still romantically illuminated because the Spa was closed only 30 minutes before the RC-cars took over. Not even the cleaning ladies were able to finish their work! So, expect some chaos like mountains of laundry, and a fresh delivery of unopened boxes full of mysterious rubber ducks. ;-) Major features of Spa-Volt: + Open-World-like area + Challenging race line with a lot of alternative routes + Reverse mode + Lot of customizations (sounds, animations, materials, spark effects, ...) + 12 practice mode ducks ... ehhh ... stars + 2 racing ducks ... ehhh ... stars + Time trial times to beat + 3 ways to finish the race (Different Start/Finish lines) + Several eastereggs to find Have fun, and a "relaxing" time at Spa-Volt! :-) Kiwi I N F O R M A T I O N S ════════════════════════════════════════════════════════════════════════════ + This track is only compatible and tested with RVGL + For best performance it's highly recommended to use RVGL's Shader Version + I got the idea for this track during an IRL Spa visit in February 2018 + There is a forum thread with a creation diary, which can be found here: http://forum.re-volt.io/viewtopic.php?f=12&t=151 K N O W N I S S U E S ════════════════════════════════════════════════════════════════════════════ + FPS drops can happen, especially when looking at the pool spark effects. + Possible graphical issues when using Non-Shader Version of RVGL. + Sometimes spark effects don't appear at all. This has something to do with a limitation of the amount of spark effects visible at the same time. + Sometimes car shadows disappear. The source for this bug is unknown until now. + The AI doesn't take the jump back into the indoor area, because it would cause to many crashes for slower cars. C R E A T I O N ════════════════════════════════════════════════════════════════════════════ Tools I used: + Blender 2.79b with Marv's Re-Volt Plugin + Ulead Photo Impact 12 + World Cut 11-11-11 by jigebren + prm2hul 10-10-15 by jigebren + Audacity 2.2.2 + Notepad++ v7.5.9 + RVGL Makeitgood mode W/PRM Polygons: ~ 50.000 NCP Polygons: ~ 25.000 Instance Models: 67 Total Instances: ~ 600 AI-nodes (spavolt1.fan) were made by Wichilie. ViziBoxes (spavolt1.vis) were made by Mr. Burguers. Cam-nodes (spavolt1.cam) were made by L!lmexican. I used some meshes and textures from other tracks as a basis, and adjusted them so they fitted my needs. They are listed below. Meshes and textures which are not listed are made from scratch by me or are modified versions from free sources on the internet. Used meshes: + Bridge: Holiday Camp by Romeo + Toilet: Holiday Camp by Romeo + Sink: Holiday Camp by Romeo + Hand dryer: Holiday Camp by Romeo + Sun bench: Toytanic by Acclaim + Life-Saver: Toytanic by Acclaim + Table and Chair: Venice by Gabor + Fire-extinguisher: Museum by Acclaim + Water dispenser: Quake! by Gabor + Plant in pot: Grisville by Allan1 + Stone: Sakura by Human + Torch: Lunar by Human + Umbrella (Open): Isola Verde by Crescviper + Duck: Venice Sonata by Hil + Cleaning Bucket: Museum by Acclaim + Waste Bin: Museum by Acclaim + Danger Sign Ramp: Museum by Acclaim + Ceiling Fan: Jailhouse Rock by Human + Bottle: Ghost Town by Acclaim Used textures: + Life-Saver: Toytanic by Acclaim + Town Buildings: Toys In The Hood by Acclaim + Fire-extinguisher: Museum by Acclaim + Water dispenser: Quake! by Gabor + Landscape pictures on walls: Studio Ghibli artworks + RC-car pictures in Restaurant: Re-Volt gallery + Skybox: http://www.custommapmakers.org/skyboxes.php Used Sounds: + air_con.wav *1 + bats.wav From Venice Sonata by Hil + cabnhum2.wav *3 + eagle1.wav *1 + freezer1.wav From Supermarket by Acclaim + helicopter_loop.wav *3 + kids.wav *1 + rattler.wav *1 + shiphorn.wav *2 + siren_loop.wav *3 + starfire.wav *2 + Re-Volt by Acclaim + stream.wav *1 + strmrain.wav *2 + thunder1.wav *2 + townbell.wav *1 + tv.wav From Frontend by Acclaim *1: https://bigsoundbank.com Licensed under a Creative Commons "Attribution" 4.0 Licence *2: http://soundbible.com Licensed under a Attribution-NonCommercial 3.0 International License *3: http://sounddogs.com Unknown licence type Used Music: "Twenty Ten" by Marc Burt Label: Toucan Music http://freemusicarchive.org/ Licensed under a Attribution-NonCommercial 3.0 International License T H A N K Y O U ════════════════════════════════════════════════════════════════════════════ Thank you to the original Probe developers for creating Re-Volt, and thank you to Huki and Marv for keeping the game alive nearly 20 years after its initial release by still improving and maintaining RVGL. Thank you to the great Re-Volt community, for inspiring and motivating me to start working on my first track. Also big thanks to the ladies and gentlemen at the Discord's #tracks channel, for your never-ending help for a track creator newbie like me. Thank you to Gabor, Human and Hil, whose tracks inspired me a lot. Thank you to my wife Bianca, who had to spend hundreds of evenings without me, because I was working on Spa-Volt instead. ;-) ---------------------------- V E R Y S P E C I A L T H A N K S ---------------------------- + Wichilie For doing the AI-nodes + Mr. Burguers For doing the ViziBoxes + L!lmexican For doing the Cam-nodes Makeitgood and Blender help: Gotolei, Instant, Marv, Mr. Burguers Beta-Testing: FZG, Gorgonzola, Man DX, Mr. Burguers, URV, Wichilie And everyone who helped me in finding bugs for the update releases. V E R S I O N H I S T O R Y ════════════════════════════════════════════════════════════════════════════ Version 1.0 from September 1st, 2018 + Initial release, released on revoltzone.net Version 1.1 from September 15th, 2018 + First bugfix release, updated on revoltzone.net + Changelog: - Corrected the zap spark bug (steam instead of electricity) - Corrected the bomb spark bug (steam instead of sparks) - Corrected the invisible wall issue at the technic room - Corrected the startpostion bug (Y-axis) - Corrected several clipping errors (ramps, obstacles) - Corrected several mapping errors - Corrected some pureblack issues (clocks, doors) - Adjusted some trackzones to avoid unintended shortcuts - Adjusted starfire.wav sound - Adjusted time trial times to beat - Adjusted indoor whirlpool spark effects - Changed slippery signs to moveable objects (also in multiplayer) - Changed some pickup positions - Optimized outdoor pool spark effects (better performance) - Optimized camera nodes - Completly new AI-nodes - Added pipe shaft coverages in technic room - Added indoor pool spark effects - Added some more camera shorteners - Added some wine bottles in the restaurant area Version 1.2 from January 25th, 2019 + Second bugfix release, updated on revoltzone.net + Changelog: - Corrected several reposition-errors - Corrected issue with possible X at reverse version - Corrected transparency issue at fxpage2.bmp - Optimized surfaces (Now less slippery at some areas) - Optimized placement of some instances, so they are less annoying - Optimized visiboxes - Added a few more instance models and placed them at the track - Added leaves on the outside area - Added 12 new ducks to find in training mode - Added farce-field-effect in the outdoor swimmingpool - Adjusted starting position in normal version - Adjusted weather: Harder rain, more lightning - Adjusted racing-duck positions - Adjusted AI-nodes to fit the new instance placements - Adjusted repo-boxes - Adjusted ray-of-lights - Adjusted shading and hard shadows - Adjusted some textures - Completly new cam-nodes - Removed some unnecessary camera-shorteners - New preview picture to fit the harder rain effect Version 1.21 from January 30th, 2019 + Bugfix release for Version 1.2, updated on revoltzone.net + Changelog: - Corrected an issue at the STARTPOS value in spavolt1.ini D I S C L A I M E R ════════════════════════════════════════════════════════════════════════════ You are free to distribute this track, but please don't change any parts of it without my approval. Contact me on Discord or by mail: kiwi[AT]rv.gl You are free to use parts of the tracks (models, textures, sounds, ...) for your own purposes, but don't forget to credit the original authors.