_________ .__ .__/\ ________ __ ._. / _____/ ____ | |__ ____ ____ | )/ ______ \_____ \ __ ___/ |_| | \_____ \_/ ___\| | \ / _ \ / _ \| | / ___/ / | \| | \ __\ | / \ \___| Y ( <_> | <_> ) |__\___ \ / | \ | /| | \| /_______ /\___ >___| /\____/ \____/|____/____ > \_______ /____/ |__| __ \/ \/ \/ \/ \/ \/ R E A D M E Version 1.0, from January 23th 2020 S U M M A R Y ═════════════════════════════════════════════════════════════════════════════ Track Name: School's Out! Folder Name: schools Authors: Kiwi Creation: September 2019 to January 2020 Length: 1545 meters Length R: --- Reversed version will follow with an update --- Difficulty: Extreme Reversed Mode: YES Practice Star: YES Time Trial Time: 01:51:00 Time Trial Time R: --- Reversed version will follow with an update --- Racing Stars: 3 T R A C K D E S C R I P T I O N ═════════════════════════════════════════════════════════════════════════════ 1 PM. The last day of school is over. What about using the local high school for some cool RC car races? Driving through the classrooms, the gym, the outdoor sports field, as well the sourrounding neighborhood. Is there anything better to celebrate the beginning of the summer holidays? :) This track is meant to be an ultimate tribute to the game we all love. Highly influenced by custom stock-like gems like PetroVolt or Jailhouse Rock, the track is also using well-known parts from Toys in the Hood and Supermarket. Major features of School's Out!: + Long and diversified raceline + Practice mode star + Time trial time to beat + A lot of Re-Volt themed eastereggs to find + Challenging AI made by Whitedoom Happy 20th Anniversary, Re-Volt! Kiwi C O M P A T I B I L I T Y ═════════════════════════════════════════════════════════════════════════════ + This track is only compatible with RVGL 19.1230a or later. It's not compatible with the original (Vanilla) Re-Volt or Re-Volt 1.2. + For best performance and increased graphic quality, it's highly recommended to use the shader renderer. Set `shaders = 1` in your RVGL installations file `.\profiles\rvgl.ini`. K N O W N I S S U E S ═════════════════════════════════════════════════════════════════════════════ Issues caused by not using the shader renderer: + Much higher chances for getting framedrops. + Graphical issues, especially flickering translucent faces and lights. Issues caused by using an outdated RVGL version: + Instead of the 64 pickups, only max. 37 pickups will spawn when using an RVGL version before 19.1230a. Support for up to 256 pickups was introduced in this version. + Issues with missing lights/shadows when not using RVGL version 19.1001a or later. The limit for lights was increased from 256 to 1024 in this version. + Issues with missing textures when using an RVGL version before 19.0120a. The support for up to 64 texture pages was introduced in this version. Other possible issues: + Deactivated reflections (Set in RVGL's Advanced graphic options menu) will cause texture issues if using the shader renderer. + In the gym area it can happen, that the car shadow dissapears for a short period of time. The reason for this error is unknown. T R I V I A ═════════════════════════════════════════════════════════════════════════════ + The high school is named after the persons who created the game concept for Re-Volt in the late 90's: Paul Phippen and Simon Harrison. + The skateboard design with the half-naked woman was part of Re-Volt's Alpha and Demo versions, and was replaced by the orange texture in the final versions. + The red "Re-Volt" graffiti located in the sewer is taken from a texture sheet which was made for a level named "Council Estate". The level didn't made it into the final release of Re-Volt. + The street names "Sheep Lane" and "Basil Road" were also present in Gabor Varga's track PetroVolt. Also the name of the fictional company in the track Quake! was called "Basil Sheep Ltd". + The logo from the fictional high school basketball team "Angry Pangas" is based on a picture of Panga which can be found in the gallery image lib4b. + The used music track called "nhood1" was the music used in the Demo-version from Re-Volt (v 0.01), which was also my first contact with Re-Volt in the summer of 1999. C R E A T I O N ═════════════════════════════════════════════════════════════════════════════ Used Tools: + Blender 2.79b with Marv's Re-Volt Plugin + Ulead Photo Impact 12 + World Cut 11-11-11 by jigebren + mkmirror by Ali + Audacity 2.2.2 + Notepad++ v7.8.1 + RVGL Makeitgood mode W/PRM Polys: ~ 110.000 NCP Polys: ~ 60.000 The AI-nodes (schools1.fan) were made by Whitedoom. The ViziBoxes (schools1.vis) were made by Mr. Burguers. The Cam-nodes (schools1.cam) were made by L!lmexican. I used some meshes and textures from other tracks as a basis, and adjusted them so they fitted my needs. They are listed below. Meshes and textures which are not listed are made by me from scratch or are modified versions from free sources on the internet. Re-used models from the original Re-Volt tracks (made by Probe/Acclaim) are also not listed. Used meshes: + Bus: School-Volt by Xarc; Phat Trucker by MightyCucumber + Van: Special Delivery by FrenchFry + Chair: Quake! by Gabor + Computer: Quake! by Gabor + Copier: Quake! by Gabor + Lamp: PetroVolt by Gabor + Manhole cover: PetroVolt by Gabor + Skatepark ramps: Skatepark F20 by Alexander + Working site sign: PetroVolt by Gabor + Teacher table: Quake! by Gabor + Pupil table: Quake! by Gabor + Water dispenser: Quake! by Gabor + Boat: Venice by Gabor + Vent shaft fan: Jailhouse Rock by Human + Sewer base: Jailhouse Rock by Human + Guard railing: PetroVolt by Gabor + Plants in pots: Quake! by Gabor + Spray bottle: Grisville by Allan1 + Grass: Grisville by Allan1 + Wastebag: Grisville by Allan1 Used textures: + Bus: School-Volt by Xarc; Phat Trucker by MightyCucumber + Van: Special Delivery by FrenchFry + Chair: Quake! by Gabor + Computer: Quake! by Gabor + Copier: Quake! by Gabor + Skate Park: Skatepark F20 by Alexander + Working site sign: PetroVolt by Gabor + Teacher table: Quake! by Gabor + Water dispenser: Quake! by Gabor + Streetname signs: PetroVolt by Gabor + Construction area sign: PetroVolt by Gabor + Classroom walls/windows/ceiling: Quake! by Gabor + Plants in pots: Quake! by Gabor + Some of the graffiti in the sewer: Industry by Marv & R6te + Spray bottle: Grisville by Allan1 + Wastebag: Grisville by Allan1 + Supermarket boxes: Taken from Zeino's box contest - Yeezy Bois by Alexander - Runko by Xarc - Duck with rice by Kiwi - Champignonship by 607 - Oats by G_J - Racoon Raisin by Mushy - Salt by Gotolei The "Gotolei, "Stvictorar", "Whitedoom" and "Zipperzbieracz" graffiti were made using the free online graffiti-generator at graffiticreator.net Used Sounds: + animal1.wav *5 + arcade.wav *1 + bats.wav *1 + eagle1.wav *1 + escalate.wav *2 + helicopter_loop.wav *3 + intamb1.wav *1 + museumam.wav *1 + thunder1.wav *4 *1: sounddogs.com, Unknown licence type *2: soundbible.com, Sampling Plus 1.0 Licence *3: bigsoundbank.com, Licensed under a Creative Commons "Attr." 4.0 Licence *4: soundbible.com, Attribution 3.0 Licence *5: Ranch by Marv and R6te Used Music: "nhood1" by Simon Robertson, Stephen Root, Larry Lush, Phil Earl, Dominic Glynn, (c) Acclaim Entertainment Inc, 1999 Used ghettoblaster SFX, Song "School's Out!": Written By Alice Cooper Dennis Dunaway Glen Buxton Michael Bruce Neal Smith Performed by The Donnas. 1998 © Universal Music Publishing Group T H A N K Y O U ═════════════════════════════════════════════════════════════════════════════ Thank you to the original Probe developers for creating Re-Volt, and thank you to Huki & the rest of the RVGL team for keeping the game alive 20 years after its initial release. Thanks to Gabor Varga, whose tracks inspired me a lot to do School's Out! Thank you to my wife Bianca, who (again) had to spend so many evenings without me, because I was working on School's Out! instead. ;-) ---------------------------- V E R Y S P E C I A L T H A N K S ---------------------------- + Alexander For the skatepark meshes and textures + Instant For the backpack and gym bench meshes + Gotolei For doing the shading + L!lmexican For doing the Cam-nodes + Mr. Burguers For doing the ViziBoxes + Stingox For pickup placements + Stvictorar For Beta-testing + THE MAN For composing the music (which I didn't used in the end) + Whitedoom For doing the AI-nodes + Zipperzbieracz For Beta-testing Additional testing: Elekid, Frizk, Laggeerok, MightyCucumber, Wichilie, URV RVGL & Blender help: Gotolei, Huki, Javildesign, Mr. Burguers R E L E A S E H I S T O R Y ═════════════════════════════════════════════════════════════════════════════ Version 1.0 from January 23th 2020 + Initial public release, released on revoltzone.net D I S C L A I M E R ═════════════════════════════════════════════════════════════════════════════ You are free to distribute this track, but please don't change any parts of it without my approval. Contact me on Discord or at TRH forum. You are free to use parts of the tracks (models, textures, sounds, ...) for your own purposes, but don't forget to credit the original authors.