Hey Re-Volters! I spend a few days mapping this track, fixing some errors, completing it with some extras (birds!) and improving the raceability. Thomas (R6) was a great help. Credit for AI nodes, pos nodes, cam nodes, pickups and visiboxes goes to him. He motivated me a lot. E.g. the skyscrapers in the background would not exist without him. I'd also like to thank Kay for helping me solving problems and answering any question. I created this track with Jigebren's Blender plugin which works just fine. Thanks a lot for this! I tried to keep the track as clean and original as possible to get close to Re-Volt's first concept: QUOTE (Simon Harrison) "I came up with the original idea along with paul phippen […] the original idea was more realistic, no weapons or speedups, […]racing around the dirty walkways and dodging old mattresses and pools of piss. nice." Consider it as you like; the track got very heavy. You might want to play it in a lower resolution if you haven't got at least a dual core 2.5 GHZ processor. We tried our best to keep the FPS high. You will definitely need Re-Volt 1.2 with custom support (get the update here, download the newest alpha: http://rv12.zackattackgames.com/downloads.php) to play this track. I hope you like it! Have fun! -Marv alias MarvTheM (http://marvtsblog.wordpress.com/) --Stats-- -17858 polies -8931 of those are solid -8 days of work (mapping and makeitgood) -Original mesh taken from the Re-Volt source code (RV_MESHES/Roof/Roof.3ds) -Soundtrack: Re-Volt N64 "Recharge"