>>>>>>>>>>>>>> > General >>>>>>>>>>>>>> Track Name: Vertland Outskirts `````````` Original Name : Allons-y - JumpTime Free running (19:40) ```````````````` Track Rank: Easy ``````````` Theme: Parkour - Realism `````` Folder Name: allonsy ```````````` Maker(s): A.Y Kallel (KAY) (26th August 2012 - 25th July 2015) Project director: KAY ````````````````` Track Type: Extreme ``````````` Track Length: 850m ````````````` Skymap: none ``````` Music: YES ``````` Visual polygons count: 104 660 `````````````````````` Physical Polygons count: ~50 000 ```````````````````````` ___________ ( AD ) ``````````` The latest rays were dissolved into sky. Closing the curtain of the day. Vertland, the last day before our departure. We shall make our holiday memorable, with a race. ___________ ( Intro ) ``````````` Praise to God for everything. Finally, Jump Time after... months erm... years of work, track is finished... NOT Actually, it was rushed, I had to ! I mean otherwise it'll never be released :P !! Sorry for the holes!!!!!! About the name: The real name of the track is "Allonsy-JumpTime Free running" yeah... but there is a story behind it. (like planning two tracks and combining them to one) Finally, Thanks to R6TurboExtreme and Marv, I realised that this combinaison doesn't work , hence, I split the track into two: The Allons-y "Vertland Outskirts" and the "Jump Time!" Forgive my language, Jump Time has yet to be released :P ... __________ ( Version ) ``````````` This version (Evening) feature a mixture between smooth racing with a few jumps and falls. It's easier than the Extreme edition, but much harder than night edition! ____________ (Requirements) ```````````` - A Good PC (Dual Core) - 3 GB RAM - 256MB Graphic memory - Re-Volt 1.2 alpha ____________ ( Record Time) ```````````` My best 1-lap no pickup usage time: 00:59:--- ____________ (Troubleshoot) ```````````` * If it's lagging, then you can modify `allonsy.inf' : FARCLIP 20000 ;The fog setting we had before was getting on my nerves. -Dave FOGSTART 19850 ;Fog start (slightly less than FARCLIP) * About the waterbombs that can be exploded in the tunnel, I dunno what causes this * If the textures aren't good (look like stretched or something), you'll have to update to Re-Volt 1.2 alpha _______ (Credits) ```````` First, to be honest, without R6TurboExtreme's help, without Marv's help, I could assure you that this track would never see the light! Special Thanks for Jigebren and Huki, especially Jigebren from World cut! MUSIC: * VORTEX by hypernewbie SOUNDS: * "Turning on The radio" by Urnemanden (Radio on the Roof) * duck, birds, evening, restaurant, stream sounds are from freesound.org and PacDV (www.pacdv.com/sounds/) MODELS: * All original TEXTURES: * imported from web: bricks texture * modified from web: net/fence (from new-volt) INSPIRATION: * Marv, R6TurboExtreme, Acclaim, Human, Skitch2. - modeling reference : Mega load of different screenshots from camera, Anime, Films and Google. - Modeled after Bouzienne - Sfax, park from web, restaurant from anime WORKING! _____________ ( Tools used ) ````````````` modeling: 3Ds max 2014, Blender 2.63, 3Ds max 2011 NNNNNNNNN Textures: Photoshop CS4, Paint.NET, GIMP, 3Ds max 2011 NNNNNNNNN Physics and After effects: prm2hul, TexAnimYUI, World Cut NNNNNNNNNNNNNNNNNNNNNNNNNN Exporting: ASE2RV9 (ase2w, ase2prm, png2bmp), Jigebren's Blender plugin, PRM NNNNNNNNN Packing: Kay/Urne's RV Organizer NNNNNNN _________________ ( Thanks ) ````````````````` To R6TurboExtreme, Marv for their help getting me out of Flow/gfx problems Re-Volt Live, Re-Volt Frontend team for their documentations and support. Human, Skitch, RickyD, Gabor, Allan, R6TE, Marv, Crescviper for their tracks (which I have studied) _______ (Contact) ``````` Contact me via a PM in Re-Volt live, my nickname is Kay (KDL) J U M P T I M E . . . L O A D I N G...